Unanounced Funracer Game (Multiplayer)
During my mandatory Internship at Pain Devs I had the opportunity to work on two projects as a Level designer. This game is a multiplayer funracer for up to 32 Players.

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Genre: Funracer
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Engine: Unity
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Duration of Internship: 10 Weeks (on this Project 2 Weeks)
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Platform: PC
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Release: n.a.
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Tools used: Unity Engine, Penpot, GitLab, TortoiseGit, blender, Next Cloud, Libre Office Suite
Role(s) and Responsibilities:
- Game Design: Analasysis of Collision Behaviour, Documentation.
- Level Design: Conception and blockout of two levels using Blender. Conducting playtests and implementing iterations to improve game feel and performance.