Unanounced Puzzle Game
During my mandatory Internship at Pain Devs I worked on two projects as a Level designer. This game is a mobile puzzle game and is the Successor of SokoSlide.
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Genre: Puzzle Game
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Engine: Unity
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Duration of Internship: 10 Weeks
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Platform: Android, iOS
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Release: n.a.
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Tools used: Unity Engine, Penpot, GitLab, TortoiseGit, GitBash, Mattermost, Taiga, OpenProject, Matomo, Next Cloud, Libre Office Suite
Role(s) and Responsibilities:
- Game Design: Helped find a Theme. Kept the Wiki up to date.
- Puzzle Design: Created and iterated on over 50 puzzles.
- Progression Design: Designed the order of levels according to requirements like difficulty, theme and size.
- Game Art: Selecting Colour Palettes, Created several Mockups of Customization Features and Themed Levels.
- Analytics: Set up a list of required metrics for Balancing Purposes.
- Production: Made the first iteration of the Asset List.
- Localization: Renamed the Level Collections in English and German.