Unanounced Puzzle Game

During my mandatory Internship at Pain Devs I worked on two projects as a Level designer. This game is a mobile puzzle game and is the Successor of SokoSlide.

      Genre: Puzzle Game
      Engine: Unity
      Duration of Internship: 10 Weeks
      Platform: Android, iOS
      Release: n.a.
      Tools used: Unity Engine, Penpot, GitLab, TortoiseGit, GitBash, Mattermost, Taiga, OpenProject, Matomo, Next Cloud, Libre Office Suite

Role(s) and Responsibilities:

  • Game Design: Helped find a Theme. Kept the Wiki up to date.
  • Puzzle Design: Created and iterated on over 50 puzzles.
  • Progression Design: Designed the order of levels according to requirements like difficulty, theme and size.
  • Game Art: Selecting Colour Palettes, Created several Mockups of Customization Features and Themed Levels.
  • Analytics: Set up a list of required metrics for Balancing Purposes.
  • Production: Made the first iteration of the Asset List.
  • Localization: Renamed the Level Collections in English and German.