Flibble (Prototype)

In this mobile game, you control a bubble through hazardous levels.

The idea originated from the combination of the main mechanic of the casual mobile platformer Ordia and the resource management of the fast-paced FPS Shooter Post Void. I used Assets by

Flibble - Prototype Screenshot - Toni Winkler
      Genre: Survival Platformer
      Engine: Godot 4.1
      Team Size: solo
      Duration: 20 hours effectively
      Completion ongoing
      Platform: Mobile (Android APK)
      Tools used: Godot Engine, Google Apps, Audacity, draw.io

Role(s) and Responsibilities:

  • Game Design: From Idea to Iterations everything
  • Coding: Core Mechanics with telegraphing, Level Transition, tool to create rounded level assets, modular collectibles
  • UI/UX: Implementation and Design according to best practices for mobile games
  • Sound: Selection and Implementation

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