Flibble (Prototype)
In this mobile game, you control a bubble through hazardous levels.
The idea originated from the combination of the main mechanic of the casual mobile platformer Ordia and the resource management of the fast-paced FPS Shooter Post Void. I used Assets by
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Genre: Survival Platformer
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Engine: Godot 4.1
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Team Size: solo
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Duration: 20 hours effectively
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Completion ongoing
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Platform: Mobile (Android APK)
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Tools used: Godot Engine, Google Apps, Audacity, draw.io
Role(s) and Responsibilities:
- Game Design: From Idea to Iterations everything
- Coding: Core Mechanics with telegraphing, Level Transition, tool to create rounded level assets, modular collectibles
- UI/UX: Implementation and Design according to best practices for mobile games
- Sound: Selection and Implementation